# python script for making simple playblasts of your animation in maya
# V1.0
# www.jonathantopf.com 2010
def JTplayblast(m=1, h=False, res=[1280,720]):
if (h==True):
print “\nNOTE: a camera must be selected for this all to work\nh=True > show help (duh)\nres=[1280,720] > base resolution defaults are [1280,720]\nm=1 > resolution multiplier, default is 1\n”
else:
import maya.cmds as cmds
JTcamera = cmds.ls(dag=True, cameras=True, sl=True)[0]
# put [0] of selection list into JTcamera
if (cmds.window(‘JTplayblastWindow’, query=True, exists=True)):
cmds.deleteUI(JTplayblastWindow, window=True)
# delete JTplayblastWindow if it exists in memory already
JTplayblastWindow = cmds.window(widthHeight=((res[0]*m)+4, (res[1]*m)+45), title=”playblast view”)
#set size of the window taking into account the bezel etc
cmds.paneLayout()
JTplayblastModelView = cmds.modelPanel(camera=JTcamera)
# create layout
JTplayblastModelEditor = cmds.modelPanel(JTplayblastModelView, query=True, me=True)
cmds.modelEditor(JTplayblastModelEditor, edit=True, da=’smoothShaded’, dl=’all’, nc=False, tx=False)
# find out the name of the modelEditor asociated with the modelView and set it to display all the right things
cmds.showWindow(JTplayblastWindow)
cmds.window(JTplayblastWindow, edit=True, widthHeight=((res[0]*m)+4, (res[1]*m)+45))
# resize window if its been changed taking into account the bezel (2011 forward)
cmds.setFocus(JTplayblastModelView)
# set focus to the JTplayblastmodelView
cmds.setAttr(JTcamera+”.displayResolution”, 0)
# remove the resolution gate
cmds.playblast(fmt=’qt’, widthHeight=[res[0]*m, res[1]*m], p=100)
# playblast the damn thing
cmds.deleteUI(JTplayblastWindow, window=True)
# and close up the window
cmds.setAttr(JTcamera+”.displayResolution”, 1)
# bring back the resolution gate
JTplayblast()